![]() in this way I try to keep my fleets at optimum for my tech level. I always update my models and fleets when I can (Dust permitting), and always do every modification by hand. What is more important is checking to see what defences your opponents have, and staying ahead in the tech trees and fleet sizes. beam and kinetics fire 4 times per phase, and missiles fire once, and do 4 times the damage. Imo, it matters very little what weapons you choose. If you update them regularly (very important), they can be a threat to any other fleet. The only time I use Cruisers is early game wnen Battleships are not yet available, and Cruisers are new although I sometimes have a Cruiser fleet still going quite late into the game. ![]() I find that with a good defence, I very seldom have any problems with losses, and regularly take on equivilent size fleets, or even larger ones, and win. I've tried adding Destroyers, but they mostly end up getting destroyed, so mostly I don't bother with them, except near the beginning. Late game my fleets are almost completely Dreadnaughts and Battleships (so I always tend to be 1 short of the theoretical maximum). I always have a 2nd fleet with couple destroyers and another cruiser to replace loses in main fleet (as you will inevitably lose destroyers here and there). My fleets composition for midd - late game are something like: 1 cruiser for the support role and modules, 1 maybe 2 dreadnoughts (usually 1 per fleet), 2 - 4 battleships (depending on my CP and where am with research wise), and rest destroyers. Since am not invading, I don't need those modules, sure extra speed from an engine, sight and some offensive or defensive modules are nice, to make 1 ship per fleet, but apart from that.īattleships: loaded with defense modules and possibly some armor, and a single type of armament, I avoid missiles on those, prefer beams or kinetics again depending on which one I decided to pursue in my research.ĭreadnought: every bit counts defense wise, must have defense to each weapon type, armor, and still pack a solid punch, kinetics or beams again single armament type. If am not playing a warring faction and am playing peaceful (at least for early / mid game) I find no use for those ships. ![]() To start off with, I'm mainly using corvettes for the early part of the game to fend off pirates - mainly equipped with kinetics so I can take out enemy scouts / colony ships, as missile version seems to never fire when the opponent plays the retreat card, unlike kinetics (am not bothering with beams to refit them).ĭestroyers are good with either beams or missiles for me, am mainly going and sticking with 1 of the 2 depending on my resources and research, I might add some armor but mainly just weapons since you can't really strike a balance ofense / defense on your destroyers in the early part of the game, so is best to have highest chance to do max damage.Ĭruisers are a mystery for me. Heya guys again, let's hit the ball running with as much info and experiences regarding ship types, fleet builds and roles. ![]()
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